Fusion Genesis Review

Tested on: Xbox 360 version

There are some things that you are willing to wait for a very long time in the hope that the end product comes out just perfect. This is the story of the Fusion: Genesis.

The Fusion: Genesis, the 1st from Starline Studios, seems to be a very ambitious project. The game makers might have ended up aiming too high with this game. Yet, there is no denying the fact that the game offers an array of dazzling gameplay ideas, of which some have great depth. The spacebound action games up with a lot of real big ideas that sometimes seem difficult to contain.

Starting of as an assistant at the lab, you are suddenly given charge of the spaceship once your mentor is killed. The only things to help you are a little spaceship, a contact available at a nearby space station and a mysterious Al pod called the Sentinent, circling around your ship.

Here on, you are free to join any one of five provided factions, given in the boxes. The Consortium you choose takes care of all your capitalistic corporate aspirations, with another syndicate opposing you with their criminal activities. Added to it are multiple law and order maintenance authorities, there are so many of them that you will find it difficult to remember all.

Each of these factions has their own upgradable spacecrafts, in accordance to their rankings. Each have own storylines to follow, capped with unexpected twists from time to time but the actual missions are very dull.

The lack of entertaining scenarios will bore you from the game by the time you achieve the mid level ranking of 50. Also, most of the missions can be disposed off in a matter of minutes and does not require great deal of expertise, owing to the limited number of actions required to complete the same.

As the progress has been driven by not too inspiring grindings, one will not feel the requirement of going for the surplus interactions that have been made available.

The balancing is also crude as most of your enemies will die instantly on attack.

A multiplayer option has been made available but this too appears confusing. To you can make squadrons up to four players, you are not able to track what each one of them is actually doing. Certain bonus modes though seem slightly better in functionality.

The Fusion: Genesis, as is the case of some MMO games does not give you a feeling of ownership for going through all these levels.

Starline could have succeeded with this game only if they had restricted themselves to providing just a few elements, rather than wanting to serve everything on one plate!

Fusion Genesis Trailer

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